Shainaaa (:


Thursday, March 11, 2010

Audience

- When the first teller of Beowulf prepared to share the tale, what assumptions do you think he (or she) made about the purpose of the story?

The way the story is told made me think the teller might not have thought Beowulf was going to defeat the monster, but that thought might be in me head because I honestly didn't think he would do it. The detail the teller gives about the monster, Grendel, makes him sound like he can't be defeated. The teller might have thought the purpose of the story was to tell about a man, Beowulf, killing a murderous monster named Grendel whom no one believed could be defeated.

- How do you think the storyteller's beliefs about the intended audience--men gathered in mead halls--affect the content of the story?

I was expecting the story to be more grousome and give a little more detail about how the men were killed. Most modern day stories are told like that.

- How do you think YOUR beliefs about your video games' intended audience (you will need to determine who your audience is) will affect the development and final version of your game? Think of age appropriateness, learning goals, types of characters, etc.

When someone plays a video game they can criticize on how to better the game, which will help a lot because you will know what to change and how to change it. I know my partner and I should create a game that is age appropriate for everyone. We also need to think of how to make it fun for most people so our game can be enjoyed more.

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