In the prologue I read from The Canterbury Tales, Chaucer described many different characters. He used stereotypes while he was describing each character. As I was reading, I realized how each of the characters he described were stereotyped based mostly on wealthiness. I think Chaucer chose these specific characters because they are great examples of how no matter what time period you may be in, people are never treated equally and someone is usually always being judged.
I'm not so great at understanding things unless they are told in the "average" way..... like, in the English language. Ha ha. And I don't understand when people use figures of speech and such, I'm too simple for that. But the way I understood it, Chaucer was describing each individual in their own way, but yet he was comparing them to how today's society is; especially based on how poorly he or she lived, which is a very common stereotype used in the world today. There are so many judgmental people nowadays and no matter what, you can never be good enough for anyone or anything.
There were a few characters who stuck out to me, like the nun and the monk. The nun because she was described in a way I could better comprehend; and the monk because he was very simple. He wasn't fancy and didn't seem to be in the world to impress anyone. He also seemed like a hard worker... Like someone I could relate to. The nun to me, seemed like a very nice lady who didn't dress poorly, but also didn't dress like she was better than anyone else.
When choosing characters to put into your game, you must think of the kinds of details like Chaucer used while describing his characters. For instance, if your game is about space ships and fighting aliens, you may not want to use a princess as one of your fighting characters. But then again, that might be pretty cool because it would be different. Still yet, you have to think of the kinds of characters to use in your video game because when you just put things together without thinking of details, it doesn't always work out.
Thursday, March 11, 2010
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